Hey All,
Thanks for the heads up on some of the issues. PiMAME 0.6 Beta 2 is now available. Please let me know how it works out for you!!!
-Shea
Hey All,
Thanks for the heads up on some of the issues. PiMAME 0.6 Beta 2 is now available. Please let me know how it works out for you!!!
-Shea
Pingback: PiMAME 0.6 Beta 2 | Raspberry World
Congratulations from chameleonPI team.
And here’s a torrent for 0.6-beta2:
Magnet:
magnet:?xt=urn:btih:317b4401d5b05cfaf38e44f62a279688cf996f89&dn=pimame-0.6-beta2.img.zip
Google drive:
https://docs.google.com/file/d/0B60NdHKfUpoudmI4SzJlQmp1bzg/edit?usp=sharing
Bay Files:
http://bayfiles.com/file/HY6B/irLpuV/pimame-0.6-beta2.img.torrent
Excellent work Shea. Its working great with my DIY arcade control 😛
You can have a look at it:
https://www.dropbox.com/s/0l4jtk53jbh894r/DSC_0003.JPG?m
Hi, it’s a very nice work! I would like if there is some solution for sound troubles on some game like Final Fight (for example)… the sound’s beat is slow, and if I change the fskip it’s change fast/slow. Can it sounds better by overclocking pi? Thanks
Tried out 6 Beta and the menu has slowed down when there are many roms. Although I’m sure advmame runs a little quicker. Also although I think the admin menu is a good idea could you tell me how to disable it, as I have built a cabinet with no keyboard and cannot operate the admin menu with the joystick. Keep up the good work.
if you edit .profile (nano ~/.profile) and remove the line that says menu.py it will go straight to the command line. if you add advmenu to the bottom, it will automatically load AdvanceMENU at login/boot.
Thanks Shea, what would cause the slow down on advMenu could this be a bad compile/build? Is it possible for me to use the advMenu from 0.5 Beta or are the files shared with advMame?
Here is a link for artwork (bezels, etc.) that is compatible w/this version of AdvanceMAME (.art files vs. the new .lay files) – http://mrdo.mameworld.info/old_artwork.php – these are the correct files and go into the artwork folder under the .advance folder.
I have not been able to get any version of artwork working on the PI. I have nearly exhausted all my options and configurations – no luck. The same build of AdvanceMAME for Windows displays them fine, just nothing on the PI.
If anyone has any luck, please post back.
I have been trying to get this to work, also. I get a black screen (and sometimes system crash) when loading the game with artwork up. No luck with v0.94 either.
One thing I noticed was that the .art files had windows formatting codes (aka ^M) in them. Stripping them and adding back to the zip file didn’t do anything, though.
Perhaps the Pi just can’t handle it, or something needs to be tweaked w.r.t. video settings further.
InputMap:
I managed to get the artwork going both with v 0.94 and v 1.06.1 using a 15″ LCD (HDMI->DVI).
/boot/config.txt only has the following video settings configured
hdmi_drive=1
gpu_mem=64
w.r.t advmame.rc, I made a lot of tweaks. The ones I think might have sealed the deal were limiting the colour output:
#I set all to no except bgr16
device_color_bgr15 no
device_color_bgr16 yes
device_color_bgr24 no
device_color_bgr32 no
device_color_bgr8 no
device_color_palette8 no
device_color_yuy2 no
Rest of the video-related settings are provided:
#Here are the artwork-specific settings:
display_antialias yes
display_artwork_backdrop yes
display_artwork_bezel yes
display_artwork_crop no
display_artwork_overlay yes
#Here are the other video settings
display_aspectx 4
display_aspecty 3
display_beam 1
display_brightness 1
display_buffer no
display_color auto
display_expand 1
display_flicker 0
display_flipx no
display_flipy no
display_frameskip auto
display_gamma 1
display_intensity 1.5
display_interlaceeffect none
display_magnify 1
display_mode auto
display_pausebrightness 1
display_resize mixed
display_resizeeffect none
display_restore yes
display_rgbeffect none
display_rol no
display_ror no
display_scanlines no
display_skipcolumns auto
display_skiplines auto
display_translucency yes
display_vsync yes
#recommended (generic) clock settings for HDMI
device_video_clock 5 – 50 / 15.62 / 50 ; 5 – 50 / 15.73 / 60
HTH,
Lang
This worked PERFECT – on both my bench build 26″ monitor and the 65″ TV. I had everything set exactly as you describe with the exception of the device_color_bgr entries (mine were the defaults). I changed them to match your settings and bezel happiness all around.
Thank you for your time and testing.
Glad it helped!
Just loaded 6 Beta 2, very nice and working well for me.
Adding a menu item to edit edit the advmame.rc file would be good. I am playing round with these settings a lot.
I will add that. Thanks!
Has anyone had any success with the slow audio. When I play a newer game 90s+ I get the audio that is really slow and bassy. Anyone has any good audio setting?
Great work on this. There is an option if you hit f6 for next emulator. How can I add gngneo and mess.
I think I found a way to do that, so I’m hoping it will be in the release.
Hi, great work on PiMAME. Just have one issue.
I have the 512mb version of the pi type b. However in rasp-config in this build I only see memory split settings up to 128/128. Surely I should also be seeing 256/256. Any ideas?
Try running the update option on raspi-config. You should then Get the new memory option.
Hi, thanks for the quick reply. Tried that and no luck…
Maybe I need to also update the Raspberry Pi’s firmware and then update rasp-update…
Going to try that tonight, will post results.
Also, how about a forum for PiMAME?
Going to add a forum once I find a good one 🙂 Any recommendations?
Updating the Pi’s firmware then running raspi-update gives the new options for the 512mb split.
Forum wise maybe how about phpBB?