Apr 18

Friday Post: PiPlay 0.8 Beta 3

Update: PiPlay 0.8 Beta 3 is uploaded!

Lo all,

It’s been two weeks and my Kickstarter is at 242% funded!!  This is incredible.  I’m so excited and humbled at the community support.  Thank you!

PiPlay 0.8 Beta 3

I am uploading the latest SD Card image of PiPlay.  0.8 Beta 3 includes:

  • Recompiled kernel with Xin-Mo encoder support.
  • Better GBA support.
  • Better Neo Geo support.
  • Fixed issues with Genesis and Final Burn Alpha emulators not running.
  • Genesis emulator can now use Zip files.
  • Updated PiPlay to have a better updater system.
  • 2 player keyboard support in SNES emulator.

What I’m currently working on:

  • Snapshot/screenshot support in ROM list.
  • Documentation.
  • Looking for MSX, Atari, and TG16 emulators to add.

Look for this SD Card image to be available tonight or tomorrow.  My laptop is locking up / freezing randomly and I’m trying to generate a more recent backup, so I have to hurry up and wait while that happens.

I will update this post when it’s uploaded!

-Shea

Apr 11

Friday Post: PyCon 2014 – Hello Montreal!

Hey All! I’m in Montreal right now for the annual PyCon conference.  I will be presenting PiMAME PiPLAY on Sunday during the poster presentations.  I’m excited to be showing off the software and getting feedback from fellow Pythonistas.

My flight in was horrible.  Finding my way around Montreal was horrible.  But now that I’m here and settled, it’s awesome!  The first day of PyCon has been interesting.  It feels a little disconnected since we are in a new conference building with multiple floors and the hotels are seperated.  The previous ones in California were all connected and on one main floor.  Either way, I’m having fun and the talks are good.

PiMAME PiPlay Kickstarter

So, 2 pieces of big news.  My Kickstarter has been 100%+ funded.  Within 18 hours you all helped to fund my project to 100%.  It is increasing every day.  I’m overwhelmed and humbled.  Thank you all!

I have had to change the name from PiMAME to PiPlay.  As I stated in the Kickstarter update, it has come to my attention that I am possibly violating the trademark(s) of the MAMEDev team.  This is something that I never meant to do, as I have nothing but the utmost respect and awe for the team that develops MAME.

PiMAME has evolved past just MAME, and it is a perfect time and opportunity to update it.

I will be updating all the names once I get back from this conference.

Thank you all for the all the support and help.

-Shea

Apr 04

Friday Post: Captain America!

Hey All,

Made it with a few minutes to spare to do a Friday post, but I have a good reason.  CAPTAIN AMERICA!!!  Wooo!  I love pretty much all things Marvel, and I was very happy with the sequel to the first Cap’n movie.  Go see it, and wait till they very end, there are two teasers.

PiMAME

I’m putting in time with PiMAME, I’ve gotten screen shots working, and I need to reimplement the Xing encoder kernel patch for joysticks.  Busy busy busy!

PyCon 2014

Next weekend I will be in Montreal for this years Python programming language conference, PyCon.  It’s an incredible event, full of talented people and great projects.  I will be presenting PiMAME during the poster sessions on Sunday.

That’s all for now.  I’m exhausted.

-Shea

Mar 28

Friday Post: Framebuffer Copy and new PiMAME 8 beta release

Hey All,

Another week another PiMAME release :)

This is beta 2 of the new PiMAME 0.8.  I’m loving the feedback.  I know there are bugs and issues, but I’m able to iterate so much faster now.  This latest release includes:

  • Added NES support again.
  • Added C64 support again.
  • Put back in restart, shutdown, and updater tools.
  • Menu will now notify you if there are updates available.
  • PiMAME bootsplash video
  • Tankstick support

High priority features I’m working on:

  • Adding back in screenshot support
  • More joystick configuration options

Framebuffer copy

I’ve started playing with Notro’s FBTFT module again.  This allows you to use little inexpensive LCD screens for things like the console and X Windows.  The problem is that most programs expect output on framebuffer 0.  These screens operate on framebuffer 1, or /dev/fb1.  Tasanakorn has created a program called fbcp.  This mirrors the screen from the hdmi / rca port and onto the SPI based screens you see above.

It doesn’t work 100% yet for me.  I don’t know if its my screen or the program.  I’m going to purchase some more and test them out.

Little Arcade Machine

Steve Smith has created this awesome little MAME cabinet.  Plans and more images are below at the imgur link.

http://imgur.com/a/Pr4rG

Have a great weekend everyone!

-Shea

Mar 21

Friday Post: PiMAME Updater

Hey All,

New week, new revisions to PiMAME 0.8.

The new version of the frontend now includes:

  • TankStick support.
  • Numpad support.
  • Shutdown, Restart, and Update commands.
  • A notice in the menu when a new update is available.

Please run the following on the command line:

wget -O - http://pimame.org/update.sh | bash

Have a great weekend all!

Mar 14

Friday Post: Book Stats

Hey All,

Happy Friday!  I got an email this morning from Packt giving me the stats for my book sales from October to December of 2013.  I’m happy to report that I have sold over 200 copies.  Thank you all so much!

This weekend I will be doing a last minute presentation of PiMAME with FamiLAB at the Orlando Science Center.  I will then be preparing for PyCon in Montreal, where I will be doing a poster session on how PiMAME was built in Python.  I will also be attending Instructurecon in Utah and speaking about LTIs and how we program and implement them at UCF.   It’s going to be a fun two months of traveling :)

I have gotten some great feedback on PiMAME 0.8, and I am going to be working on some fixes this weekend (these are my two low hanging fruit goals to complete):

  • Tankstick / Numpad support
  • Configurable Buttons through config.yaml

Have a good weekend all!

Mar 07

Friday Post: PiMAME 0.8 Update and some stats!

Hey All!

First of all, HAPPY FRIDAY!  Spring break is over for us at UCF, which means that campus won’t be dead for us full time employees and the food court will finally be reopened.  Little things in life…

It’s been a week since PiMAME 0.8 Beta 1 has been released and there has been great feedback.

Updating PiMAME

A small update is available.  All you need to do is go to the command line and run:

wget -O - http://pimame.org/update.sh | bash

This update includes Commodore 64 support and fixed NES emulation.

PiMAME Stats

In one week, PiMAME 0.8 has been downloaded from SourceForge over 400 times.  My server (which hosts a mirror copy) has transferred 84GB in 5 days.  My usual monthly bandwidth is 30-40GB.

I’m excited about this release.  There are bugs, but they are getting fixed, and this version has a great new foundation to grow on.  Thank you all for the feedback, suggestions, complaints, issues, and support!

-Shea