This past weekend was Game Warp! A Central Florida event dedicated to Arcade Video Games and Pinball Machines. I had a lot of fun, saw a lot of internet friends, and watched people way better than compete in awesome tournaments.
I once read some very good advice about blogging, and that is to have a schedule and keep to it. This blog has been my brain dump, I post things when I think about them. I don’t really preplan for my posts. Something gets completed, it’s cool, I write it down. I’ve slowly gained a small community of some really cool people here, and I think it’s only fair to everyone that I at least post once a week regardless.
With that said, I’m going to post something every Friday. I hope you enjoy. Now on to the content!
I’ve been playing around a bit with the Raspbian release. I’ve started to recompile all the binaries I released, and will be posting them online once they are to my liking. I’ve found some hiccups along the way, but I seem to be working through them.
I really want to get Cave Story working without the lag every 5 seconds.
Get Quake3 running again (seems a commenter has been working on that!)
Recompile AdvanceMESS and AdvanceMAME
Recompile Gngeo and get full screen working right.
Get a frontend running that will work with these emulators
Get Love2D running.
I got my second Raspberry Pi in the mail yesterday. This one comes from RS. The big differences I’ve seen so far in the board itself is that the silkscreening is a little different, and the company that supplies the memory is different. In my Element14 board, the memory is Samsung. The RS board uses Hynix memory.
I’m a huge Star Trek fan. When I heard that CBS was remastering and rereleasing all of TNG in high definition I got a huge smile on my face. I eargerly awaited the TNG Next Level sampler disc (which included the remastered Pilot – Encounter at Farpoint, Sins of the Father, and The Inner Light) to come out.
The sampler is the REASON I bought a Blu Ray player, and it was worth it. The quality of the remasterings are amazing. Sometimes the quality is too high. You can see where the extra klingon make up ends and the face begins, you can see how low quality some of the extra props were. You get to see stuff that you couldn’t ever see in standard definition. It’s like watching a whole new show 🙂
I highly recommend the Season 1 box set if you are a trekkie, but if you are on the fence about the purchase, try the sampler pack. I don’t think you will be disappointed.
What started out as a funny thought is now reality. I spent about an hour splicing, soldering, taping, and heat shrinking this fun little cable together. It’s a microusb to microusb extension cable. I split it in half, cut off the data wires, soldered the ground cable back together, wrapped electrical tape around it, then soldered each end of the Vcc wires to the power switch. I taped them up, then tried to heat shrink as much as it as possible.
My frankenstein cable works 🙂
P.S.: All the items needed I got from Sparkfun.com (except the usb extension cable)
I got a request today to see if I could get Cave Story working on the Raspberry Pi. It took me about 4 hours but I’ve gotten a decent version running. This uses the NXengine open source cave story project, along with the english translation patch the freeware data files.
Let me know if you have any issues with the binaries or running the program. I’ve only ever played about 5 minutes of Cave Story so I’m not sure how well it’s running, but it seemed to be fine to me. Looking forward to the feedback.
Software companies would do well to learn this lesson: anything with the phrase “users love our product” in it isn’t a strategy, it’s wishful thinking. Your users do not “love” your software. Your users are temporarily tolerating your software because it’s the least horrible option they have — for now — to meet some need. Developers have an emotional connection to the project; users don’t.
It’s 100% true. I’m going to try to remember this from now on. I suggest reading the whole blog post from the link above. It’s a very good post.
Today I present the binaries for AdvanceMESS. The Multi Emulator Super System. MESS can emulate somewhere around 250 different home consoles and computers. It’s not perfect in any sense, but it works for most consoles.