Hey All,
This is mostly for my own sanity / memory, but I just spent 2 hours wondering why I kept getting fcntl.h and OpenGL/gl.h errors whenever I tried to ./configure some packages.
I forgot to install g++-4.7.
Hope this helps someone else.
Hey All,
This is mostly for my own sanity / memory, but I just spent 2 hours wondering why I kept getting fcntl.h and OpenGL/gl.h errors whenever I tried to ./configure some packages.
I forgot to install g++-4.7.
Hope this helps someone else.
Happy Friday everyone!
I just got back from seeing Wreck-It Ralph and here’s my verdict: Go see it right now. Not only was it a great story, it was a great homage to the entire gaming industry.
Today I also got an iPad Mini. I have an iPhone 4S and love it. At work I use an iPad 3 and have found it to be too big and bulky. This iPad Mini is amazing. It’s light, has a great screen, and fits my hand(s) perfectly. I’m even typing this whole post on the mini right now. So far it’s totally worth it.
I got AdvanceMESS compiled with sound but I have yet to test it. I have an issue where check install doesn’t like installing both mame and mess because they have some of the same executables (advcfg, etc.). If anyone knows much about Debian package creation I would love some help and advice.
Have a great weekend!
Hey All,
I have an updated set of AdvanceMAME debs. This time there is sound, and a lot of the stupid tricks I had to do to compile have been resolved. It ended up being a libsdl issue and an older version of GCC.
Please uninstall the older .deb by entering this command:
If you want to compile AdvanceMAME yourself, make sure you install libsdl1.2-dev and gcc-4.7. After that make sure to do export CC=gcc-4.7 and export CXX=g++-4.7 on the command line. Then type ./configure, then make.
UPDATE: Debs with Sound now available here
Hey All,
It’s been a long time coming. Between work, prototyping, other complications I present the AdvanceMAME Debian package.
I was able to get past the issue with AdvanceMAME compiling on Raspbian. It’s the sh2 processor for the Saturn, so I had to disable that. After that, it compiles.
I have the src code up on github if anyone wants to check out the changes I had to make.
Github: https://github.com/ssilverm/AdvanceMAME_RaspberryPi
Debs: http://sheasilverman.com/rpi/raspbian/debs/advancemame_0.106.1-1_armhf.deb http://sheasilverman.com/rpi/raspbian/debs/advancemame-raspberrypi_1-1_armhf.deb (with sound)
To install:
Also, another goodie… My deskcade project is coming along incredibly well! I just got in these 18mm Sanwa buttons. They are awesome.
I hope everyone enjoys. Let me know if you have any questions, comments, or suggestions!
-Shea
Hey all,
So I got MAME compiled. The performance took a HUGE nosedive. Whereas before SF2 was playing flawlessly, it now looks like a slideshow. I’m going to work on it some more. Sorry for the huge delay in these Debs. I’m getting much closer!
I found some 18mm buttons for my DeskCade project. I’m really excited with how that project is going. Can’t wait for the buttons to arrive.
Time to let a compile run overnight again!
-Shea
Hey all,
If anyone is having compilation issues of AdvanceMAME on Raspbian, here is the relativly simple fix:
Change the line:
CONF_CFLAGS_OPT= -O2 -fomit-frame-pointer -fno-merge-constants -Wall -Wno-sign-compare -Wno-unused
to
CONF_CFLAGS_OPT= -fomit-frame-pointer -fno-merge-constants -Wall -Wno-sign-compare -Wno-unused
in your Makefile.
.Debs to be released shortly now that this is sorted!
Happy Friday Everyone!
It’s been a fun week over here. I was able to order my 512MB Raspberry Pi from Element 14, and it arrived on Wednesday. Protip: Call Element 14 when they have stock and you will get it really really fast.
Some high quality shots below:
I’ve been working on my Mini Arcade Cabinet project, and I was able to source a mini joystick from P3America.com. I’m going to be working on the cabinet this weekend, and will be incorporating this into it.
Now for the big news….I have created some .debs for you all to test! The latest version of Raspbian has been giving me a lot of compiling errors. What I have gotten done I would appreciate some of you to beta test for me.
The two debs available now are PCSX_ReARMed and Gngeo. PCSX worked for me when I made the framebuffer larger in config.txt, and gngeo seems to be crashing or hanging randomly. I’m hoping it works better for you all. Please provide me with any and all feedback you have regarding these!
Hey all,
Sorry for the late post. The past two days have been jam packed and I had limited internet access.
Friday and Saturday I was at Magic Ruby. It was a Ruby conference at the Walt Disney World Hollywood Studios park. I’m still decompressing from the conference, so I’m not ready to make a full review about it. Some talks were amazing, some were downright crappy. I’m just exhausted.
Right after the conference Friday night, I had to run straight to the FamiLAB Hacker Space in Longwood, Florida because they were hosting Eben and Liz from the Raspberry Pi foundation!
We spent the first part of the night hanging out with Eben and Liz, showing off our projects. Liz loved my arcade cabinet, and I need to get a kit out to her ASAP 🙂 Eben and Liz then did an interview with the Orlando Sentinel (as did I regarding my projects). After the interview, Eben did a presentation to a standing room only gathering of people regarding the Pi, as well as a QA from the audience. It was a great event!
Eben and Liz are both really humble and genuinely nice people. I’m really glad I was able to spend some time with them.
Also, on a side note, my little Color Picker test app for Windows 8 passed certification, and is now in the Windows App Store! Go me!
Have a great weekend!
-Shea
I’m currently working on making .deb files for all the emulators. I’m also recompiling all the source code on the latest version of Raspbian. I’m hoping that will solve some issues people have been running into lately.
More updates to follow 🙂
Shoutout to CodenameV for bringing PCSX_ReARMed to my attention!
Tonight I have uploaded the source and binaries for PCSX_ReARMed. This is an amazing emulator that is running a lot of PSX games at full speed. I have not been able to get sound to work through HDMI yet, but since my last reformat, I haven’t been able to get sound working on anything, so I’m kinda bummed about that. I’m hoping some of you have better luck with the audio.
Guide to running PCSX_ReARMed:
Let me know if you have any issues. Enjoy!