My new Tankstick arrived today, courtesy of XGaming.com. They have asked me to test it and get it running on the Raspberry Pi. I only had a couple minutes to play with it, but I made a little unboxing video for everyone:
Size comparison of the Pi versus a Tankstick:
This thing has some heft to it! With the few minutes I got to use it, I notice why some users of the Raspberry Pi are having difficulties making it work right. It’s nothing wrong with the device, but with the way some of the software interprets the inputs. I have a couple of hunches and ideas on how to fix it, which I hope to get to within the next week.
PiMAME 0.5 is also coming along nicely. I’m reverting back to the 0.3 stack and just adding some minor modifications. That should be released on Friday.
The reason dpkg requires force install is because the Advance* projects compile a lot of the same helper binaries, like advj and advc. When dpkg tries to install the next package, it sees it has already installed something with the same name, and freaks out.
Doing a force install tells it to overwrite and continue, making everything work. I don’t recommend using force install for everyday installs, but I know it works for these.
X Gaming X-Arcade Stick
I was very surprised when I was contacted by X Gaming this week. They are sending me one of their really cool looking X Arcade tank sticks to test out with the Raspberry Pi and various emulators. A couple people have posted on the Raspberry Pi forums and on my blog asking if this stick works, so hopefully I will have an answer for everyone very soon.
I’m looking forward to everyone’s feedback on the new .deb files. Let me know if something is messed up, doesn’t install for you, or is just wonky. Also let me know if it does work, because that’s good to hear as well 🙂
Update: I have received numerous reports that this version is much slower than the previous one. I am reverting back to the previous Raspbian for PiMAME 0.5. That should fix the speed issues. The new release will be up this week. Thank you for all the feedback.
PiMAME is now built around the 2012-12-16 version of Raspbian.
AdvanceMAME 1.2 and AdvanceMENU 2.6 are installed.
PulseAudio has been removed.
Snapshots of supported games are loaded and will appear in AdvanceMENU.
The ROM uploader file size limit has been increased from 2MB to 200MB.
I recommend users exit out of AdvanceMENU at some point and run:
Overclocking the Pi from raspi-config greatly increases the performance of AdvanceMAME. You are also able to expand the filesystem to fill up the rest of your SD Card.
I am looking forward to all questions, comments, and suggestions! Have a great week.
On Monday Element14 will have more Raspberry Pi’s in stock. Get your credit cards ready. I will also be taking my first graduate course that same day. I am very happy and looking forward to working on my masters degree.
I now have a USB gamepad and I’m going to work on getting that setup. I’m currently working on PiMAME 0.4 and hope to have it released this weekend. I am incorporating as many fixes and improvements as I can. I really appreciate your feedback.
I just got back from seeing Wreck-It Ralph and here’s my verdict: Go see it right now. Not only was it a great story, it was a great homage to the entire gaming industry.
Today I also got an iPad Mini. I have an iPhone 4S and love it. At work I use an iPad 3 and have found it to be too big and bulky. This iPad Mini is amazing. It’s light, has a great screen, and fits my hand(s) perfectly. I’m even typing this whole post on the mini right now. So far it’s totally worth it.
I got AdvanceMESS compiled with sound but I have yet to test it. I have an issue where check install doesn’t like installing both mame and mess because they have some of the same executables (advcfg, etc.). If anyone knows much about Debian package creation I would love some help and advice.
I have an updated set of AdvanceMAME debs. This time there is sound, and a lot of the stupid tricks I had to do to compile have been resolved. It ended up being a libsdl issue and an older version of GCC.
Please uninstall the older .deb by entering this command:
You should now be set to run AdvanceMAME with sound!
If you want to compile AdvanceMAME yourself, make sure you install libsdl1.2-dev and gcc-4.7. After that make sure to do export CC=gcc-4.7 and export CXX=g++-4.7 on the command line. Then type ./configure, then make.