I once read some very good advice about blogging, and that is to have a schedule and keep to it. This blog has been my brain dump, I post things when I think about them. I don’t really preplan for my posts. Something gets completed, it’s cool, I write it down. I’ve slowly gained a small community of some really cool people here, and I think it’s only fair to everyone that I at least post once a week regardless.
With that said, I’m going to post something every Friday. I hope you enjoy. Now on to the content!
I’ve been playing around a bit with the Raspbian release. I’ve started to recompile all the binaries I released, and will be posting them online once they are to my liking. I’ve found some hiccups along the way, but I seem to be working through them.
I really want to get Cave Story working without the lag every 5 seconds.
Get Quake3 running again (seems a commenter has been working on that!)
Recompile AdvanceMESS and AdvanceMAME
Recompile Gngeo and get full screen working right.
Get a frontend running that will work with these emulators
Get Love2D running.
I got my second Raspberry Pi in the mail yesterday. This one comes from RS. The big differences I’ve seen so far in the board itself is that the silkscreening is a little different, and the company that supplies the memory is different. In my Element14 board, the memory is Samsung. The RS board uses Hynix memory.
I got a request today to see if I could get Cave Story working on the Raspberry Pi. It took me about 4 hours but I’ve gotten a decent version running. This uses the NXengine open source cave story project, along with the english translation patch the freeware data files.
Let me know if you have any issues with the binaries or running the program. I’ve only ever played about 5 minutes of Cave Story so I’m not sure how well it’s running, but it seemed to be fine to me. Looking forward to the feedback.