This is a fully configured Raspberry Pi image that auto boots into AdvanceMENU and runs your MAME games for you. It includes a copy of a Free MAME ROM so you can see it working right from the start. SSH is already enabled, memory split is setup, and everything is updated.
Once you have it flashed to your SD Card, I recommend running “sudo raspi-config” and expanding the file system, otherwise you will only have a few megs of space left to use.
Please let me know if you have any questions, comments, or suggestions!
I have an updated set of AdvanceMAME debs. This time there is sound, and a lot of the stupid tricks I had to do to compile have been resolved. It ended up being a libsdl issue and an older version of GCC.
Please uninstall the older .deb by entering this command:
You should now be set to run AdvanceMAME with sound!
If you want to compile AdvanceMAME yourself, make sure you install libsdl1.2-dev and gcc-4.7. After that make sure to do export CC=gcc-4.7 and export CXX=g++-4.7 on the command line. Then type ./configure, then make.
So I got MAME compiled. The performance took a HUGE nosedive. Whereas before SF2 was playing flawlessly, it now looks like a slideshow. I’m going to work on it some more. Sorry for the huge delay in these Debs. I’m getting much closer!
I found some 18mm buttons for my DeskCade project. I’m really excited with how that project is going. Can’t wait for the buttons to arrive.
It’s been a long week, and I am really glad I have a long weekend to sleep in.
When the Arduino Leonardo was announced I was really excited to see it have built in USB HID support and could act as a keyboard, mouse, or joystick. I was even more excited to find out that my year old Teensy++ (Arduino compatible board) was based on the same chipset that the Leonardo now uses, and is able to act as a keyboard as well!
This is a new feature that was introduced in the Arduino 1.0 IDE. You can now send keyboard presses with this simple line of code: Keyboard.write(‘a’); If I wanted the Up joystick to be the up arrow on the keyboard, I would just use: Keyboard.write(0x0E); .
My goal is to use my Neo Geo AES controllers as an input for MAME. The Neo Geo pads don’t have any control boards built into the unit. The console itself interprets each pin individually, just like an actual arcade board. The pad uses a standard midi gameport (DA-15) connector, with each pin representing one button.
My idea is to make a Neo Geo pad to usb adapter using the Teensy++ as go-between. The Neo Geo pins will be wired up to the digital pins on the Teensy, and the Teensy Arduino sketch will interpret each button press as a keyboard press.
I’m looking forward to working on this project. I hope everyone has a great weekend and a restful Labor Day.
I once read some very good advice about blogging, and that is to have a schedule and keep to it. This blog has been my brain dump, I post things when I think about them. I don’t really preplan for my posts. Something gets completed, it’s cool, I write it down. I’ve slowly gained a small community of some really cool people here, and I think it’s only fair to everyone that I at least post once a week regardless.
With that said, I’m going to post something every Friday. I hope you enjoy. Now on to the content!
I’ve been playing around a bit with the Raspbian release. I’ve started to recompile all the binaries I released, and will be posting them online once they are to my liking. I’ve found some hiccups along the way, but I seem to be working through them.
I really want to get Cave Story working without the lag every 5 seconds.
Get Quake3 running again (seems a commenter has been working on that!)
Recompile AdvanceMESS and AdvanceMAME
Recompile Gngeo and get full screen working right.
Get a frontend running that will work with these emulators
Get Love2D running.
I got my second Raspberry Pi in the mail yesterday. This one comes from RS. The big differences I’ve seen so far in the board itself is that the silkscreening is a little different, and the company that supplies the memory is different. In my Element14 board, the memory is Samsung. The RS board uses Hynix memory.
Today I present the binaries for AdvanceMESS. The Multi Emulator Super System. MESS can emulate somewhere around 250 different home consoles and computers. It’s not perfect in any sense, but it works for most consoles.